Brigadier support¶
Brigadier dependency for spigot-api users
(You only have to do the following if you are using the spigot-api
instead of the spigot
dependency!)
Whilst Spigot itself depends on Brigadier the Spigot API doesn't so in order for this feature to work you need to add Brigadier as a compileOnly
dependency. More information on that can be found here: https://github.com/Mojang/brigadier#gradle
Create a command¶
command("mycommand") {
// the command body
}
Danger
Do not add the command in your plugin.yml, this will interfere with Brigadier
Register the command¶
The command will be automatically registered by default, if you are initializing it before the end of the startup
call
to your plugin.
Otherwise, you can register it manually using the command.register()
function (where command is the command instance
which the command(name)
function returns).
Command features¶
Where to call these? How to structure these?
All the following features can be used inside the command body.
You can infinitely nest all these functions, resulting in complex command structures.
Execution handler¶
You can define your execution logic using the executes
(with a status code) or runs
function.
Runs¶
Setting the status code explicitly:
runs { context ->
context.bukkitSender.sendMessage("hey gamer ;)")
return@runs 1
}
Alternatively you could use it as following:
runs {
this.sender.bukkitSender.sendMessage("hey gamer ;)")
}
Executes¶
executes { context ->
context.bukkitSender.sendMessage("hey gamer ;)")
return@executes 1
}
Info
The execution and suggestion providers always do only apply to the location in the tree where they are defined.
The command context¶
You can use the command context in executes
to get the command source. You can use the source for:
source.bukkitSender
to get theCommandSender
source.player
ensure that a player executed the command and get thatPlayer
source.bukkitWorld
to get the world of the executor
If you are using runs
, you can access these by using sender
instead of source
.
Literals (subcommands)¶
literal("mysubcommand") {
// the command body for this part of the command tree
}
Arguments¶
argument("argumentname", StringArgumentType.string()) {
// the command body (inside this body, the argument exists in the context)
}
The argument name will be displayed to the player. Also, it can be used to retrieve the value of the argument the execution handler.
Argument type¶
The second parameter of the argument function is the argument type. There are a lot of pre-defined argument types by brigadier.
The argument types for all primitives can be accessed in the following pattern: NameArgumentType.name()
(where name is the name of the primitive)
// examples:
StringArgumentType.string()
BoolArgumentType.bool()
IntegerArgumentType.integer()
Retrieve the value of an argument¶
The value of the argument can be retrieved from the command context.
argument("argumentname", StringArgumentType.string()) {
runs {
val argValue = this.getArgument<String>("argumentname")
// or using reified you can omit the type sometimes
mapWhereTheKeysAreStrings[this.getArgument("argumentname")]
}
}
Suggestions¶
You can provide argument suggestions using the suggestList
function. It is not recommended using the default
suggests
function.
suggestList { Material.values().toList() }
If you want to do heavy operations inside the suggest functions, you should use suggestListSuspending
The body of the suggestListSuspending
function is suspending, meaning you can use kotlinx.coroutines in it.